In our continuing coverage of the horror genre, today I take a look at one of my favorite parts of any game, the monsters. Designing a good monster is an art form to itself. Great monsters drive the game forward, grab your attention, and yet make you want to look away. In survival horror, monsters […]
Archive for the ‘Editorials’ Category
In this first segment on horror games, we’ll talk a look at one of the most obvious factors in a game that’s supposed to be scary… the setting. The haunted house, the creepy castle, and the forgotten cemetery; these places may be cliché, but they work. I may be wrong on this one, but no […]
It’s that time of year, and you know what? I don’t mind being trite, so I’m going to talk about horror. I love horror games, they’re a thrill, they’re fun, and the puzzles don’t usually hurt my head. There are few things I enjoy more in gaming than a well-executed pop up scare.
Since our last update, we’ve seen some worthwhile projects become successful over at Kickstarter. Adventure gaming has seen what will hopefully become the start of a full revival. This past week we’ve seen both Tex Murphy, and Space Quest see successful revival projects funded. Old school RPG’s get their due as well, with Malevolence. It […]
Most people by now have heard about the wonderful things happening over at Kickstarter. If you haven’t, you should really check it out. The site has opened new doors for developers in the game industry (or any industry for that matter). Game designers can now address their fans directly, and in turn be funded by […]
I try not to complain about trivial things, I really do. I know that semantics can often be the most trivial of things. I know there’s no point in arguing over who is and is not allowed to use a word. For those of you who this bother, I apologize, but I have to go […]